ISTE-Standards consist of new skills and pedagogical insights educators need to teach, work and learn in the digital age.
1. Learner
Educators continually improve their practice by learning from and with others and exploring proven and promising practices that leverage technology to improve student learning. Educators:
1a. Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
1b. Pursue professional interests by creating and actively participating in local and global learning networks.
1c. Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
Evidence 1b: ClassDojo
2. Leader
Educators seek out opportunities for leadership to support student empowerment and success and to improve teaching and learning. Educators:
2a. Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with education stakeholders.
2b. Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
2c. Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.
Evidence 2b: Computational Thinking Lesson Plan
3. Citizen
Educators inspire students to positively contribute to and responsibly participate in the digital world. Educators:
3a. Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
3b. Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.
3c. Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.
3d. Model and promote management of personal data and digital identity and protect student data privacy.
Evidence 3a: Digital Citizenship Board Game QR Codes
4. Collaborator
Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve problems. Educators:
4a. Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
4b. Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
4c. Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
4d. Demonstrate cultural competency when communicating with students, parents and colleagues and interact with them as co-collaborators in student learning.
Evidence 4b and d: ClassDojo
5. Designer
Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability. Educators:
5a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
5b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
5c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Evidence 5a: Popplet
6. Facilitator
Educators facilitate learning with technology to support student achievement of the ISTE Standards for Students. Educators:
6a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
6b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
6c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
6d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
Evidence 6a: Inquiry Lesson Plan
Evidence 6c: Computational Thinking Lesson Plan
7. Analyst
Educators understand and use data to drive their instruction and support students in achieving their learning goals. Educators:
7a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.
7b. Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students and inform instruction.
7c. Use assessment data to guide progress and communicate with students, parents and education stakeholders to build student self-direction.
Evidence 7b: EdPuzzle
Educators continually improve their practice by learning from and with others and exploring proven and promising practices that leverage technology to improve student learning. Educators:
1a. Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
1b. Pursue professional interests by creating and actively participating in local and global learning networks.
1c. Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
Evidence 1b: ClassDojo
- I explored ClassDojo as a learning management system and created a class. This site is a go-to place for parents to see my announcements as well as a resource for me to contact all the parents easily and efficiently. It allows parents and students to see my feedback in a very positive way and also allows me to keep track of attendance easier.
- This site allows me to participate in a learning network and connects me to other professionals and parents.
2. Leader
Educators seek out opportunities for leadership to support student empowerment and success and to improve teaching and learning. Educators:
2a. Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with education stakeholders.
2b. Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
2c. Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.
Evidence 2b: Computational Thinking Lesson Plan
- This lesson plan incorporates the use of Bee Bots for a third grade class setting to engage students and expand their knowledge on the aspects of computational thinking and how to simplify problems for robots to understand.
- Within my differentiations, I have extended options for schools that don't have access to the Bee Bots including applying for grants to obtain multiple or attending a nearby university to engage in the use of the bots.
- The Hour of Code activity allowed me to further my knowledge on coding and computational thinking and its aspects. I learned that taking a step back and looking at a problem to find the best possible and efficient method before going into solving it right away is a skill that is enforced through work like this.
- Exploring coding allows me to bring it into my classroom and teach my students and colleagues the importance of computational thinking in the world today.
3. Citizen
Educators inspire students to positively contribute to and responsibly participate in the digital world. Educators:
3a. Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
3b. Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.
3c. Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.
3d. Model and promote management of personal data and digital identity and protect student data privacy.
Evidence 3a: Digital Citizenship Board Game QR Codes
- The game board we created for a digital citizenship lesson plan contains 3 QR codes that link students to different scenarios that they have potential to encounter while exploring online.
- This gives the students the opportunity to exhibit behavior online that benefits their friendships.
- My educator Twitter page models the way students should go about displaying their personal data and represents how we can have social media while still keeping in tact out digital identity and privacy.
4. Collaborator
Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve problems. Educators:
4a. Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
4b. Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
4c. Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
4d. Demonstrate cultural competency when communicating with students, parents and colleagues and interact with them as co-collaborators in student learning.
Evidence 4b and d: ClassDojo
- I explored ClassDojo as a learning management system and created a class. This site is a go-to place for parents to see my announcements as well as a resource for me to contact all the parents easily and efficiently. It allows parents and students to see my feedback in a very positive way and also allows me to keep track of attendance easier.
- This site allows me to collaborate with parents about their student's learning by offering feedback easily and efficiently and keeping them informed.
5. Designer
Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability. Educators:
5a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
5b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
5c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Evidence 5a: Popplet
- This Popplet I created and used for my Computational Thinking Lesson plan in which I taught about recognizing feelings, senses, and characters in the story to come up with a main idea.
- A Popplet is useful for students to visualize relationships between certain words and concepts and help those who are visual learners.
- I created a game on Stratch using instructional design principles that enables my students to use their multiplication math fact and knowledge to finish the game. My students are allowed to "see inside" of the game and how I created it to help them understand the concept of code.
6. Facilitator
Educators facilitate learning with technology to support student achievement of the ISTE Standards for Students. Educators:
6a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
6b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
6c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
6d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
Evidence 6a: Inquiry Lesson Plan
- This lesson plan allows students to choose the resources they will be utilizing when they present their final project in which I assess. Along with a discussion afterward, students are given an ample amount of opportunity to demonstrate their competency on the lesson and gives them opportunity to take ownership of their work after creating their presentations.
Evidence 6c: Computational Thinking Lesson Plan
- This lesson plan explores learning fractions and measurements and learn how to break down large problems that don't seem possible to solve into simpler problems.
- The Bee Bot activity in this lesson plan maximizes student learning by engaging them with a digital tool and helping them understand the concept they are learning in a bigger perspective.
- The Bee Bot activity gives students an opportunity to use the aspects of computational thinking in order to solve the problem that I present.
7. Analyst
Educators understand and use data to drive their instruction and support students in achieving their learning goals. Educators:
7a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.
7b. Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students and inform instruction.
7c. Use assessment data to guide progress and communicate with students, parents and education stakeholders to build student self-direction.
Evidence 7b: EdPuzzle
- I took a video and created six quiz questions throughout for my students to answer and help them follow along. EdPuzzle provides instant feedback to guide my students through individual instruction.
- This rubric lays out exactly how students will be graded and guides students and parents toward successful assessments.